// This is called twice on map load: to load them from ai(md).ini, and from the map itself:
/*
 * AITriggerTypeClass::CreateFromINIList(aimd_ini, 1);
 * AITriggerTypeClass::CreateFromINIList(map_ini, 0);
 */
static void AITriggerTypeClass::CreateFromINIList(INIClass *iniFile, bool isGlobal) {
  AITriggerTypeClass *Trigger;
  int length = iniFile->Section_GetValueCount("AITriggerTypes");
  int idx = 0;
  while ( idx < length ) {
    char *nthKey = iniFile->Section_GetNthKeyName("AITriggerTypes", idx);
    if ( !strcmpi("<none>", nthKey) ) {
      Trigger = NULL;
    }
    else if ( !strcmpi("none", nthKey) ) {
      Trigger = NULL;
    } else {
      int testIdx = 0;
      bool found = 0;
      bool error = 0;
      if ( vector_AITriggerTypes.length > 0 ) {
        while ( !found && !error && strcmpi(vector_AITriggerTypes[testIdx]->iniName, nthKey) ) {
          ++testIdx;
          if ( testIdx >= vector_AITriggerTypes.length )
            error = 1;
        }
        if ( !error )
          Trigger = vector_AITriggerTypes[testIdx];
          found = 1;
      }
      if( !found )
        Trigger = new AITriggerTypeClass(nthKey);
      if ( Trigger ) {
        Trigger->LoadFromINI(iniFile);
        Trigger->isGlobal = isGlobal;
      } else {
        Trigger = NULL;
      }
    }
    if ( isGlobal == 1 )
      Trigger->isEnabled = 1;
    ++idx;
  }
  if ( !isGlobal ) {
    length = iniFile->Section_GetValueCount("AITriggerTypesEnable");
    for ( idx = 0; idx < length; ++idx ) {
      char *curKey = iniFile->Section_GetNthKeyName("AITriggerTypesEnable", idx);
      int testIdx = 0;
      bool found = 0;
      bool error = 0;
      if ( vector_AITriggerTypes.length > 0 ) {
        while ( !found && !error && strcmpi(vector_AITriggerTypes[testIdx]->nameINI, curKey) ) {
          ++testIdx;
          if ( testIdx >= vector_AITriggerTypes.length )
            error = 1;
        }
        if( error )
          continue;
        Trigger = vector_AITriggerTypes[testIdx];
        if ( Trigger )
          Trigger->isEnabled = iniFile->GetBool("AITriggerTypesEnable", curKey, 0) || (GameSession.GameMode != gmSingleCampaign);
      }
    }
  }
}